Publisher: EA Partners
Engine: Unreal Engine 3
Platforms: PC, Xbox 360 (Arcade), Play Station 3 (PSN)
Genres: Action, Puzzle, Stealth
I’ve always found games that use some sort of supernatural ability quite novel and enjoyable, so obviously even the name ‘Warp’ would attract me. Warp is one of those very basic games that is made awesome but one small thing, and generally, the game is named after it. For Portal, it was their portals, for Warp, it is warping, or teleporting in a direction regardless of obstacles. And that’s only the basis of the gameplay, you also have the ability to warp into objects and people and cause them to blow up, yep, fun. Throughout the facility that you find yourself in, there are challenge room type things, and these add the depth that there is something in the game besides the story and the collectables.
Now, this isn’t to say that the story isn’t great, from what the demo portrays, there has been some really good writing going into this. There’s enough dialogue to understand what’s going on, but since the main character doesn’t speak, they haven’t put so much dialogue in as to alienate the player from the story. You hear the scientists speak enough and the text from your little companion thing enough to understand a slight back story and what the hell is going on.
Now, the aesthetics. Pretty good for an indie game, a nice cartoony feel, but it’s not for cuddly four-year-olds, trust me. The design of the little alien character that you control is quite good, using just the eyes and body stances to express emotion. The structure of the levels seems to be well done, but it’s frustrating when there are grubs that I can’t reach at all during the level.
So, overall, Warp is a fun game, and a good demo. I’ll probably end up getting it.